The Chessmen of Mars
thought that he had killed him and was surprised when O-Tar appeared to
denounce him."
"And Ghek? What became of Ghek?" I insisted.
"After leading Val Dor and Floran to Tara's disabled flier which they
repaired, he accompanied them to Gathol from where a message was sent
to me in Helium. He then led a large party including A-Kor and U-Thor
from the roof, where our ships landed them, down a spiral runway into
the palace and guided them to the throne room. We took him back to
Helium with us, where he still lives, with his single rykor which we
found all but starved to death in the pits of Manator. But come! No
more questions now."
I accompanied him to the east arcade where the red dawn was glowing
beyond the arches.
"Good-bye!" he said.
"I can scarce believe that it is really you," I exclaimed. "Tomorrow I
will be sure that I have dreamed all this."
He laughed and drawing his sword scratched a rude cross upon the
concrete of one of the arches.
"If you are in doubt tomorrow," he said, "come and see if you dreamed
this."
A moment later he was gone.
JETAN, OR MARTIAN CHESS
For those who care for such things, and would like to try the game, I
give the rules of Jetan as they were given me by John Carter. By
writing the names and moves of the various pieces on bits of paper and
pasting them on ordinary checkermen the game may be played quite as
well as with the ornate pieces used upon Mars.
THE BOARD: Square board consisting of one hundred alternate black and
orange squares.
THE PIECES: In order, as they stand upon the board in the first row,
from left to right of each player.
Warrior: 2 feathers; 2 spaces straight in any direction or combination.
Padwar: 2 feathers; 2 spaces diagonal in any direction or combination.
Dwar: 3 feathers; 3 spaces straight in any direction or combination.
Flier: 3 bladed propellor; 3 spaces diagonal in any direction or
combination; and may jump intervening pieces.
Chief: Diadem with ten jewels; 3 spaces in any direction; straight or
diagonal or combination.
Princess: Diadem with one jewel; same as Chief, except may jump
intervening pieces.
Flier: See above.
Dwar: See above.
Padwar: See above.
Warrior: See above.
And in the second row from left to right:
Thoat: Mounted warrior 2 feathers; 2 spaces, one straight and one
diagonal in any direction.
Panthans: (8 of them): 1 feather; 1 space, forward, side, or diagonal,
but not backward.
Thoat: See above.
The game is played with twenty black pieces by one player and twenty
orange by his opponent, and is presumed to have originally represented
a battle between the Black race of the south and the Yellow race of the
north. On Mars the board is usually arranged so that the Black pieces
are played from the south and the Orange from the north.
The game is won when any piece is placed on same square with opponent's
Princess, or a Chief takes a Chief.
The game is drawn when either Chief is taken by a piece other than the
opposing Chief, or when both sides are reduced to three pieces, or
less, of equal value and the game is not won in the ensuing ten moves,
five apiece.
The Princess may not move onto a threatened square, nor may she take an
opposing piece. She is entitled to one ten-space move at any time
during the game. This move is called the escape.
Two pieces may not occupy the same square except in the final move of a
game where the Princess is taken.
When a player, moving properly and in order, places one of his pieces
upon a square occupied by an opponent piece, the opponent piece is
considered to have been killed and is removed from the game.
The moves explained. Straight moves mean due north, south, east, or
west; diagonal moves mean northeast, southeast, southwest, or
northwest. A Dwar might move straight north three spaces, or north one
space and east two spaces, or any similar combination of straight
moves, so long as he did not cross the same square twice in a single
move. This example explains combination moves.
The first move may be decided in any way that is agreeable to both
players; after the first game the winner of the preceding game moves
first if he chooses, or may instruct his opponent to make the first
move.
Gambling: The Martians gamble at Jetan in several ways. Of course the
outcome of the game indicates to whom the main stake belongs; but they
also put a price upon the head of each piece, according to its value,
and for each piece that a player loses he pays its value to his
opponent.