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Laughter: An Essay on the Meaning of the Comic

Henri Bergson

after each repulse to continue his patter. And when Sganarelle finally drives Pancrace back and shuts him up inside the house--inside the box, one is tempted to say--a window suddenly flies open, and the head of the philosopher again appears as though it had burst open the lid of a box. The same by-play occurs in the Malade Imaginaire. Through the mouth of Monsieur Purgon the outraged medical profession pours out its vials of wrath upon Argan, threatening him with every disease that flesh is heir to. And every time Argan rises from his seat, as though to silence Purgon, the latter disappears for a moment, being, as it were, thrust back into the wings; then, as though Impelled by a spring, he rebounds on to the stage with a fresh curse on his lips. The self-same exclamation: "Monsieur Purgon!" recurs at regular beats, and, as it were, marks the TEMPO of this little scene. Let us scrutinise more closely the image of the spring which is bent, released, and bent again. Let us disentangle its central element, and we shall hit upon one of the usual processes of classic comedy,--REPETITION. Why is it there is something comic in the repetition of a word on the stage? No theory of the ludicrous seems to offer a satisfactory answer to this very simple question. Nor can an answer be found so long as we look for the explanation of an amusing word or phrase in the phrase or word itself, apart from all it suggests to us. Nowhere will the usual method prove to be so inadequate as here. With the exception, however, of a few special instances to which we shall recur later, the repetition of a word is never laughable in itself. It makes us laugh only because it symbolises a special play of moral elements, this play itself being the symbol of an altogether material diversion. It is the diversion of the cat with the mouse, the diversion of the child pushing back the Jack-in-the-box, time after time, to the bottom of his box,--but in a refined and spiritualised form, transferred to the realm of feelings and ideas. Let us then state the law which, we think, defines the main comic varieties of word-repetition on the stage: IN A COMIC REPETITION OF WORDS WE GENERALLY FIND TWO TERMS: A REPRESSED FEELING WHICH GOES OFF LIKE A SPRING, AND AN IDEA THAT DELIGHTS IN REPRESSING THE FEELING ANEW. When Dorine is telling Orgon of his wife's illness, and the latter continually interrupts him with inquiries as to the health of Tartuffe, the question: "Et tartuffe?" repeated every few moments, affords us the distinct sensation of a spring being released. This spring Dorine delights in pushing back, each time she resumes her account of Elmire's illness. And when Scapin informs old Geronte that his son has been taken prisoner on the famous galley, and that a ransom must be paid without delay, he is playing with the avarice of Geronte exactly as Dorine does with the infatuation of Orgon. The old man's avarice is no sooner repressed than up it springs again automatically, and it is this automatism that Moliere tries to indicate by the mechanical repetition of a sentence expressing regret at the money that would have to be forthcoming: "What the deuce did he want in that galley?" The same criticism is applicable to the scene in which Valere points out to Harpagon the wrong he would be doing in marrying his daughter to a man she did not love. "No dowry wanted!" interrupts the miserly Harpagon every few moments. Behind this exclamation, which recurs automatically, we faintly discern a complete repeating-machine set going by a fixed idea. At times this mechanism is less easy to detect, and here we encounter a fresh difficulty in the theory of the comic. Sometimes the whole interest of a scene lies in one character playing a double part, the intervening speaker acting as a mere prism, so to speak, through which the dual personality is developed. We run the risk, then, of going astray if we look for the secret of the effect in what we see and hear,--in the external scene played by the characters,--and not in the altogether inner comedy of which this scene is no more than the outer refraction. For instance, when Alceste stubbornly repeats the words, "I don't say that!" on Oronte asking him if he thinks his poetry bad, the repetition is laughable, though evidently Oronte is not now playing with Alceste at the game we have just described. We must be careful, however, for, in reality, we have two men in Alceste: on the one hand, the "misanthropist" who has vowed henceforth to call a spade a spade, and on the other the gentleman who cannot unlearn, in a trice, the usual forms of politeness, or even, it may be, just the honest fellow who, when called upon to put his words into practice, shrinks from wounding another's self-esteem or hurting his feelings. Accordingly, the real scene is not between Alceste and Oronte, it is between Alceste and himself. The one Alceste would fain blurt out the truth, and the other stops his mouth just as he is on the point of telling everything. Each "I don't say that!" reveals a growing effort to repress something that strives and struggles to get out. And so the tone in which the phrase is uttered gets more and more violent, Alceste becoming more and more angry--not with Oronte, as he thinks--but with himself. The tension of the spring is continually being renewed and reinforced until it at last goes off with a bang. Here, as elsewhere, we have the same identical mechanism of repetition. For a man to make a resolution never henceforth to say what he does not think, even though he "openly defy the whole human race," is not necessarily laughable; it is only a phase of life at its highest and best. For another man, through amiability, selfishness, or disdain, to prefer to flatter people is only another phase of life; there is nothing in it to make us laugh. You may even combine these two men into one, and arrange that the individual waver between offensive frankness and delusive politeness, this duel between two opposing feelings will not even then be comic, rather it will appear the essence of seriousness if these two feelings through their very distinctness complete each other, develop side by side, and make up between them a composite mental condition, adopting, in short, a modus vivendi which merely gives us the complex impression of life. But imagine these two feelings as INELASTIC and unvarying elements in a really living man, make him oscillate from one to the other; above all, arrange that this oscillation becomes entirely mechanical by adopting the well-known form of some habitual, simple, childish contrivance: then you will get the image we have so far found in all laughable objects, SOMETHING MECHANICAL IN SOMETHING LIVING; in fact, something comic. We have dwelt on this first image, the Jack-in-the-box, sufficiently to show how comic fancy gradually converts a material mechanism into a moral one. Now we will consider one or two other games, confining ourselves to their most striking aspects. 2. THE DANCING-JACK.--There are innumerable comedies in which one of the characters thinks he is speaking and acting freely, and, consequently, retains all the essentials of life, whereas, viewed from a certain standpoint, he appears as a mere toy in the hands of another who is playing with him. The transition is easily made, from the dancing-jack which a child works with a string, to Geronte and Argante manipulated by Scapin. Listen to Scapin himself: "The MACHINE is all there"; and again: "Providence has brought them into my net," etc. Instinctively, and because one would rather be a cheat than be cheated, in imagination at all events, the spectator sides with the knaves; and for the rest of the time, like a child who has persuaded his playmate to lend him his doll, he takes hold of the strings himself and makes the marionette come and go on the stage as he pleases. But this latter condition is not indispensable; we can remain outside the pale of what is taking place if only we retain the distinct impression of a mechanical arrangement. This is what happens whenever one of the characters vacillates between two contrary opinions, each in turn appealing to him, as when Panurge asks Tom, Dick, and Harry whether or no he ought to get married. Note that, in such a case, a comic author is always careful to PERSONIFY the two opposing decisions. For, if there is no spectator, there must at all events be actors to hold the strings. All that is serious in life comes from our freedom. The feelings we have matured, the passions we have brooded over, the actions we have weighed, decided upon, and carried through, in short, all that comes from us and is our very own, these are the things that give life its ofttimes dramatic and generally grave aspect. What, then, is requisite to transform all this into a comedy? Merely to fancy that our seeming, freedom conceals the strings of a dancing-Jack, and that we are, as the poet says, ... humble marionettes The wires of which are pulled by Fate. [Footnote: ... d'humbles marionnettes Dont le fil est aux mains de la Necessite. SULLY-PRUDHOMME.] So there is not a real, a serious, or even a dramatic scene that fancy cannot render comic by simply calling forth this image. Nor is there a game for which a wider field lies open. 3. THE SNOW-BALL.--The farther we proceed in this investigation into the methods of comedy, the more clearly we see the part played by childhood's memories. These memories refer, perhaps, less to any special game than to the mechanical device of which that game is a particular instance. The same general device, moreover, may be met with in widely different games, just as the same operatic air is found in many different arrangements and variations. What is here of importance and is retained in the mind, what passes by imperceptible stages from the games of a child to those of a man, is the mental diagram, the skeleton outline of the combination, or, if you like, the abstract formula of which these games are particular illustrations. Take, for instance, the rolling snow-ball, which increases in size as it moves along. We might just as well think of toy soldiers standing behind one another. Push the first and it tumbles down on the second, this latter knocks down the third, and the state of things goes from bad to worse until they all lie prone on the floor. Or again, take a house of cards that has been built up with infinite care: the first you touch seems uncertain whether to move or not, its tottering neighbour comes to a quicker decision, and the work of destruction, gathering momentum as it goes on, rushes headlong to the final collapse. These instances are all different, but they suggest the same abstract vision, that of an effect which grows by arithmetical progression, so that the cause, insignificant at the outset, culminates by a necessary evolution in a result as important as it is unexpected. Now let us open a children's picture-book; we shall find this arrangement already on the high road to becoming comic. Here, for instance--in one of the comic chap-books picked up by chance--we have a caller rushing violently into a drawing-room; he knocks against a lady, who upsets her cup of tea over an old gentleman, who slips against a glass window which falls in the street on to the head of a constable, who sets the whole police force agog, etc. The same arrangement reappears in many a picture intended for grownup persons. In the "stories without words" sketched by humorous artists we are often shown an object which moves from place to place, and persons who are closely connected with it, so that through a series of scenes a change in the position of the object mechanically brings about increasingly serious changes in the situation